Tyke’s War — Rules


1. Assemble the board
Fit the hex tiles together. Blue river hexes are not playable. Pieces cross the river only at the two bridges.

2. Who goes first
Roll a die. Highest roll goes first in Game 1. After that, the winner of the last game must go second.

3. Place the bases
First player places their Base along the edge. Second player places theirs after seeing that choice.

4. Place the walls
First player places all 3 walls on their own half. Second player then places their 3 walls.

5. Goal
Get all of your remaining pieces into the opponent’s Base.

6. Pieces
Each player has 3 Artillery, 3 Infantry, and 3 Mobile.
Artillery — move 1, attack range 3
Infantry — move 2, attack range 1 (adjacent)
Mobile — move 3, attack range 2

7. Walls
Walls block movement.
You cannot destroy your own walls. Only the opponent can.
Artillery: 1 hit (4–6) destroys a wall.
Infantry and Mobile: 2 hits on the same wall in the same attack destroy it.

8. A turn (AIM order)
Artillery first: move and/or attack with all of them.
Then Infantry.
Then Mobile.

9. Stacking and combat
Only same type may stack. A stack moves as one.
Roll one die per piece in the attacking stack.
Hits take pieces off the top of the defending stack. Extra hits may go to another enemy in range.

10. The die
1–3 miss. 4–6 hit.

11. Winning
First player to get all remaining pieces into the opponent’s Base wins.
Tyke's War